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  • Book Overview & Buying Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Completing the level loader

Now that we have implemented all the game objects of Canyon Bunny, we can complete the level loader.

First, add the following import lines to Level:

import com.packtpub.libgdx.canyonbunny.game.objects.BunnyHead;
import com.packtpub.libgdx.canyonbunny.game.objects.Feather;
import com.packtpub.libgdx.canyonbunny.game.objects.GoldCoin;

Additionally, add these three member variables to the same class:

public BunnyHead bunnyHead;
public Array<GoldCoin> goldcoins;
public Array<Feather> feathers;

After this, modify the init() and render() methods:

private void init (String filename) {
  // player character
  bunnyHead = null;
  // objects
  rocks = new Array<Rock>();
  goldcoins = new Array<GoldCoin>();
  feathers = new Array<Feather>();
  // load image file that represents the level data
  Pixmap pixmap = new Pixmap(Gdx.files.internal(filename));
  // scan pixels from top-left to bottom-right
  int lastPixel = -1;
  for (int pixelY = 0; pixelY...

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