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Learning LibGDX Game Development- Second Edition
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Learning LibGDX Game Development- Second Edition
By:
Overview of this book
This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
Preface
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1. Introduction to LibGDX and Project Setup
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2. Cross-platform Development – Build Once, Deploy Anywhere
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3. Configuring the Game
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4. Gathering Resources
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5. Making a Scene
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6. Adding the Actors
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7. Menus and Options
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8. Special Effects
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9. Screen Transitions
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10. Managing the Music and Sound Effects
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11. Advanced Programming Techniques
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12. Animations
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13. Basic 3D Programming
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14. Bullet Physics
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Index
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