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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Basic 3D using LibGDX

Here, we will explore the basis of the LibGDX 3D API and will create a basic scene with a sphere model at the center.

Note

You can also check the LibGDX wiki on the 3D API at https://github.com/libgdx/libgdx/wiki/Quick-start.

The project setup

First of all, let's create a new LibGDX project using gdx-setup-ui.jar as learned in Chapter 1, Introduction to LibGDX and Project Setup. Enter the values as shown here:

  • Name: ModelTest
  • Package: com.packtpub.libgdx.modeltest
  • Game Class: MyModelTest
  • Destination: C:\libgdx

You can see the following page after all the details are filled:

The project setup

Here, you won't need the HTML or iOS project for testing models; however, if you want to simply check those devices, you can go ahead and enable those projects. Also, set the width and height to 800 x 480 in the project.

Open the MyModelTest.java file and remove all the auto-generated code and add the following code:

package com.packtpub.libgdx.modeltest;

import com.badlogic.gdx.ApplicationAdapter...

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