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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Summary


In this chapter, you learned how to set a custom Android and iOS app icon for our game. You also learned how to use the texture atlases and why these are useful, and how to load, track, and organize the assets.

We combined our new Assets class with the existing game code and verified that we can now use textured objects while the remaining functionalities still work. We covered a brief introduction about handling level data. We also defined our editing tool to be any drawing program and declared certain color values for pixels to represent a specific game object in the game world.

In the next chapter, we will discuss how to create a scene in order to visualize the actual game world. This includes writing a level loader that reads, interprets, and acts on the image data according to the rules we have just defined.

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