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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Learning Bullet with LibGDX

In the next sections, you will learn how to use Bullet libraries in LibGDX.

Setting up a project

If you are using the old LibGDX project generation (gdx-setup-ui.jar) method, then you'll need to add gdx-bullet.jar to your main project. Alternatively, you can add the gdx-bullet project to the projects of the build path of your main project. For your desktop project, you'll need to add the gdx-bullet-natives.jar file to the libraries. For your android project, you'll need to copy the armeabi/libgdx-bullet.so file and armeabi-v7a/libgdx-bullet.so file to the libs folder in your android project.

Bullet isn't supported for GWT at the moment. Alternatively, we can use the LibGDX Gradle Project Setup (gdx-setup.jar) tool where Bullet will be linked altogether and you don't have to worry about it.

Open the gdx-setup.jar file and enter the following details:

  • Name: CollisionTest
  • Package: com.packtpub.libgdx.collisiontest
  • Game class: MyCollisionTest
  • Destination...

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