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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

By : Suryakumar B Nair, Andreas Oehlke
3.5 (11)
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Learning LibGDX Game Development- Second Edition

Learning LibGDX Game Development- Second Edition

3.5 (11)
By: Suryakumar B Nair, Andreas Oehlke

Overview of this book

This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java programming and game development is required.
Table of Contents (16 chapters)
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15
Index

Summary

In this chapter, you learned the basics of Bullet Physics. You learned to create a rigid body and apply physics and ray testing in Bullet. You also experimented with basic physics shapes such as a box, a sphere, a cylinder, and so on. You understood callbacks such as contact listeners and motion states. Finally, you applied shadows to make the scene look more complete.

A special note from the author to you:

Congratulations! You have just finished reading this book and I really hope you enjoyed it just as much as I did while writing it. You should now feel confident enough about using the LibGDX framework to start developing your very own games.

You can take a look at the wonderful games that have already been made with LibGDX at http://libgdx.badlogicgames.com/gallery.html. All that's left to say is that I wish you good luck in your future projects that will hopefully make great use of LibGDX.

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