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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (38)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (38)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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26
Other Books You May Enjoy
27
Index

Summary

In this chapter, we have walked through and implemented a lot of DQN improvements that have been discovered by researchers since the first DQN paper was published in 2015. This list is far from complete. First of all, for the list of methods, I used the paper Rainbow: Combining Improvements in Deep Reinforcement Learning, which was published by DeepMind, so the list of methods is definitely biased to DeepMind papers. Secondly, RL is so active nowadays that new papers come out almost every day, which makes it very hard to keep up, even if we limit ourselves to one kind of RL model, such as a DQN. The goal of this chapter was to give you a practical view of different ideas that the field has developed.

In the next chapter, we will continue discussing practical DQN applications from an engineering perspective by talking about ways to improve DQN performance without touching the underlying method.

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