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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (38)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (38)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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26
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Index

Q-learning for FrozenLake

The whole example is in the Chapter05/02_frozenlake_q_iteration.py file, and the difference is really minor. The most obvious change is to our value table. In the previous example, we kept the value of the state, so the key in the dictionary was just a state. Now we need to store values of the Q-function, which has two parameters: state and action, so the key in the value table is now a composite.

The second difference is in our calc_action_value() function. We just don't need it anymore, as our action values are stored in the value table.

Finally, the most important change in the code is in the agent's value_iteration() method. Before, it was just a wrapper around the calc_action_value() call, which did the job of Bellman approximation. Now, as this function has gone and been replaced by a value table, we need to do this approximation in the value_iteration() method.

Let's look at the code. As it's almost the same, I will jump...

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