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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (38)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (38)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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26
Other Books You May Enjoy
27
Index

Training code

We have two very similar training modules in this example: one for the feed-forward model and one for 1D convolutions. For both of them, there is nothing new added to our examples from Chapter 8, DQN Extensions:

  • They're using epsilon-greedy action selection to perform exploration. The epsilon linearly decays over the first 1M steps from 1.0 to 0.1.
  • A simple experience replay buffer of size 100k is being used, which is initially populated with 10k transitions.
  • For every 1,000 steps, we calculate the mean value for the fixed set of states to check the dynamics of the Q-values during the training.
  • For every 100k steps, we perform validation: 100 episodes are played on the training data and on previously unseen quotes. Characteristics of orders are recorded in TensorBoard, such as the mean profit, the mean count of bars, and the share held. This step allows us to check for overfitting conditions.

The training modules are in Chapter10/train_model...

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