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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (38)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (38)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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26
Other Books You May Enjoy
27
Index

Multi-agent RL explained

The multi-agent setup is a natural extension of the familiar RL model that we covered in Chapter 1, What Is Reinforcement Learning?, In the normal RL setup, we have one agent communicating with the environment using the observation, reward, and actions. But in some problems, which often arise in reality, we have several agents involved in the environment interaction. To give some concrete examples:

  • A chess game, when our program tries to beat the opponent
  • A market simulation, like product advertisements or price changes, when our actions might lead to counter-actions from other participants
  • Multiplayer games, like Dota2 or StarCraft II, when the agent needs to control several units competing with other players' units

If other agents are outside of our control, we can treat them as part of the environment and still stick to the normal RL model with the single agent. But sometimes, that's too limited and not exactly what we want...

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