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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

By : Maxim Lapan
4.3 (38)
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Deep Reinforcement Learning Hands-On

Deep Reinforcement Learning Hands-On

4.3 (38)
By: Maxim Lapan

Overview of this book

Deep Reinforcement Learning Hands-On, Second Edition is an updated and expanded version of the bestselling guide to the very latest reinforcement learning (RL) tools and techniques. It provides you with an introduction to the fundamentals of RL, along with the hands-on ability to code intelligent learning agents to perform a range of practical tasks. With six new chapters devoted to a variety of up-to-the-minute developments in RL, including discrete optimization (solving the Rubik's Cube), multi-agent methods, Microsoft's TextWorld environment, advanced exploration techniques, and more, you will come away from this book with a deep understanding of the latest innovations in this emerging field. In addition, you will gain actionable insights into such topic areas as deep Q-networks, policy gradient methods, continuous control problems, and highly scalable, non-gradient methods. You will also discover how to build a real hardware robot trained with RL for less than $100 and solve the Pong environment in just 30 minutes of training using step-by-step code optimization. In short, Deep Reinforcement Learning Hands-On, Second Edition, is your companion to navigating the exciting complexities of RL as it helps you attain experience and knowledge through real-world examples.
Table of Contents (28 chapters)
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26
Other Books You May Enjoy
27
Index

The A2C method

The first method that we will apply to our walking robot problem is A2C, which we experimented with in part three of the book. This choice of method is quite obvious, as A2C is very easy to adapt to the continuous action domain. As a quick refresher, A2C's idea is to estimate the gradient of our policy as . The policy is supposed to provide the probability distribution of actions given the observed state. The quantity is called a critic, equals to the value of the state, and is trained using the mean squared error (MSE) loss between the critic's return and the value estimated by the Bellman equation. To improve exploration, the entropy bonus is usually added to the loss.

Obviously, the value head of the actor-critic will be unchanged for continuous actions. The only thing that is affected is the representation of the policy. In the discrete cases that you have seen, we had only one action with several mutually exclusive discrete values. For such a case...

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