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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Summary

In this chapter, we began with an overall exploration of Advanced Layers mode and why we would want to use it over Basic Layers mode for various projects. Following that, we put Advanced Layers mode into practice through the construction of a complex hierarchy of parent-child relationships using Layer Parenting. We also animated our newly created Layer Parenting rig through all the normal tweening mechanisms we've come to understand when animating symbol instances across the timeline. Finally, we added voice-based audio to our project and performed automatic lip syncing against that audio through a set of properly configured visemes and the Lip Syncing dialog.

In the next chapter, we will explore another type of rigging using Inverse Kinematics through the employment of armatures to be animated across various poses within an animated project.

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