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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Animating with Classic Tweens

When animating with symbol instances, you have two tween options available to you: Classic Tweens and Motion Tweens. Both of these tweening types work differently from one another, but a Classic Tween is handled more similarly to what we saw when using a Shape Tween earlier in this chapter, so we'll examine that first. Motion guides will be explored as part of Chapter 6, Interactive Motion Graphics for the Web.

We'll now step through the process of animating a symbol instance with a Classic Tween:

  1. The first thing you need to do is start a new document. I'm going create a new ActionScript 3.0 document and set the width to 1280 and the height to 720 with an FPS setting of 30.
  2. Be sure and rename your default Layer_1 layer to something appropriate to the content you intend to create. I've renamed mine to Square.
  3. The contents of our symbol should be pretty simple for this exercise. I'm going to use a square shape...

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