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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Chapter 11: Producing Virtual Reality Content for WebGL

In the previous chapter, we explored the concept of game development for the native web and programmed an entire game using JavaScript and the HTML5 Canvas document type.

This chapter will focus on the virtual reality (VR) and WebGL glTF document types within Animate. Virtual reality is cutting-edge technology and Animate has its own take on this space using both panoramic and 360-degree VR concepts. We'll get an overview of the VR document type within the software and then move directly on to assembling our virtual reality environments with scenes and textures. Once the environments are established, we'll add in additional assets as part of each scene, animate them using the Asset Warp tool, and write code to allow interaction with the user. Finally, we'll explore a panel in Animate specifically for testing and adjusting VR content.

After reading this chapter, you'll be able to perform the following...

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