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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Working with the Adobe Integrated Runtime

In this section, we will download and install an AIR Software Development Kit (SDK) within Animate and configure a new AIR for Desktop document using the chosen SDK version.

AIR is simply one of the most amazingly flexible development platforms available. We went over the general history and usage of AIR in Chapter 2, Exploring Platform-Specific Considerations, but will really dive into building with the platform now. Since it's been a while, I suggest perhaps going back to that chapter to refresh your memory.

We are going to use AIR to build a photo browser application in this chapter. The user will be able to select a folder from their local filesystem and any image files from that folder will display within a data grid. We'll write a bit of logic so that only image file types will be displayed in the grid. When the user chooses a file from the grid, the image will be rendered within the application.

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