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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Understanding the Camera

While we've done a lot of animation so far with individual layers and objects, the document-level camera in Animate allows us to achieve even more. We can use it to zoom, pan, and rotate the entire contents of the stage as though we are using a real camera upon our animation. Not only that, but we can still layer and nest animated content as usual through the normal methods to create multiple levels of animation across any project.

One of the most common uses of the camera is to zoom in on a scene:

Figure 9.1 – The camera adds zoom, pan, and rotation to a scene

This can be an animated zoom or even a simple cut from one zoom level to another.

Note

The camera can only be used at the document level and not within individual symbol timelines.

We'll be making use of the camera in this chapter to add all sorts of interesting motion and effects to our content.

Examining the Starter Project

In order...

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