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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Animating the Camera

The camera is integrated into the timeline just like any other object in Animate, with certain restrictions. For instance, it is contained within its own layer and this special layer does not behave as other layers do. However, certain aspects of a normal layer workflow do precipitate onto the Camera layer as well. Primary among these is the handling of motion.

We'll now establish camera states through keyframes and animate between these states using techniques already addressed within this book.

Setting Camera Keyframes

As the document exists now, we have a single frame across all layers. In order to have any actual motion occur, camera-based or otherwise, we need additional layers.

First, be sure to lock all the existing layers. It's a good habit to lock and unlock specific layers as needed. The Camera layer can never be locked. Add frames up to and including frame 540 across all of the layers, including the Camera layer.

We now have...

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