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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

By : Joseph Labrecque
5 (9)
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Mastering Adobe Animate 2021

Mastering Adobe Animate 2021

5 (9)
By: Joseph Labrecque

Overview of this book

Adobe Animate is platform-agnostic asset creation, motion design, animation, and interactivity software. Complete with step-by-step explanations of essential concepts, practical examples, and hands-on walkthroughs, this book shows you how to use Adobe Animate to create immersive experiences by breaking through creative limitations across every medium. You will begin by getting up to speed with what you need to know about Adobe Animate quickly. Next, you will learn how to get started with Animate as a creative platform and explore the features introduced in the most recent version of the software. Moving on, you'll consume and produce media assets for multiple platforms through both the publish and export workflows. Following this, you’ll delve into advanced rigging techniques and discover how to create more dynamic animation with advanced depth and movement techniques. You’ll also find out how to build projects such as games, virtual reality experiences, and apps for various platforms. The book concludes with an examination of different methods used to extend the software for various needs. By the end of this book, you'll be able to produce a variety of media assets, motion design materials and animated artifacts, and interactive content pieces - all while targeting a variety of platforms including HTML5 Canvas, WebGL, and mobile devices.
Table of Contents (18 chapters)
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1
Section 1: Getting Up-To-Speed
6
Section 2: Animating with Diverse Techniques
12
Section 3: Exploring Additional Platforms

Working with Symbols

As we saw in the last section, Shape Tweens are only applicable to shape objects. They cannot be used on imported bitmap images, compound shape groups, or complex text objects. If you want to bring motion to these additional object types, you'll have to convert them into symbols and tween them using a Classic Tween or a Motion Tween.

We'll now have a look at some of the important topics having to do with the various symbol types, including the differences between each type and the methods for creating motion through the use of symbols.

Creating symbols

A symbol in Animate is a special object that can be one of three types: Movie Clip, Button, or Graphic. Symbols exist within the Library panel project once created and are used by creating instances, which exist on the stage to be manipulated in various ways.

Symbols can be created through the Library panel by clicking the New Symbol button in the lower-left corner of the Library panel or by...

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