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Rust Web Development with Rocket

Rust Web Development with Rocket

By : Karuna Murti
4.3 (6)
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Rust Web Development with Rocket

Rust Web Development with Rocket

4.3 (6)
By: Karuna Murti

Overview of this book

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You’ll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user content easy. By the end of the book, you'll have answers to all your questions about creating a web application using the Rust language and the Rocket web framework.
Table of Contents (20 chapters)
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1
Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
7
Part 2: An In-Depth Look at Rocket Web Application Development
14
Part 3: Finishing the Rust Web Application Development

Summary

This chapter explored one of the most important parts of the Rocket framework. We learned about a route and its parts such as HTTP methods, URIs, path, query, rank, and data. We also implemented a couple of routes and various types related to routes in an application. After that, we explored ways to create responder types and learned about various wrappers and types already implemented in the Responder trait. Finally, we learned how to create a catcher and connect it to a Rocket application.

In the next chapter, we will learn about other Rocket components such as states and fairings. We will learn the initialization process of a Rocket application, and how we can use those states and fairings to create more modern and complex applications.

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