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Rust Web Development with Rocket

Rust Web Development with Rocket

By : Karuna Murti
4.3 (6)
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Rust Web Development with Rocket

Rust Web Development with Rocket

4.3 (6)
By: Karuna Murti

Overview of this book

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You’ll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user content easy. By the end of the book, you'll have answers to all your questions about creating a web application using the Rust language and the Rocket web framework.
Table of Contents (20 chapters)
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1
Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
7
Part 2: An In-Depth Look at Rocket Web Application Development
14
Part 3: Finishing the Rust Web Application Development

Designing a user-generated web application

Up to now, we have gained some fundamental knowledge about the Rocket framework, such as routes, requests, responses, states, and fairings. Let's expand on that knowledge and learn more about the Rocket framework's other capabilities, such as request guards, cookies systems, forms, uploading, and templating, by creating a full-fledged application.

The idea for our application is one that handles various operations for the user, and each user can create and delete user-generated content such as text, photos, or videos.

We can start by creating requirements for what we want to do. In various development methodologies, there are many forms and names for defining requirements, such as user stories, use cases, software requirements, or software requirement specifications.

After specifying the requirements, we can usually create an application skeleton. We can then implement the application and test the implementation.

In our...

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