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Rust Web Development with Rocket

Rust Web Development with Rocket

By : Karuna Murti
4.3 (6)
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Rust Web Development with Rocket

Rust Web Development with Rocket

4.3 (6)
By: Karuna Murti

Overview of this book

Looking for a fast, powerful, and intuitive framework to build web applications? This Rust book will help you kickstart your web development journey and take your Rust programming skills to the next level as you uncover the power of Rocket - a fast, flexible, and fun framework powered by Rust. Rust Web Development with Rocket wastes no time in getting you up to speed with what Rust is and how to use it. You’ll discover what makes it so productive and reliable, eventually mastering all of the concepts you need to play with the Rocket framework while developing a wide set of web development skills. Throughout this book, you'll be able to walk through a hands-on project, covering everything that goes into making advanced web applications, and get to grips with the ins and outs of Rocket development, including error handling, Rust vectors, and wrappers. You'll also learn how to use synchronous and asynchronous programming to improve application performance and make processing user content easy. By the end of the book, you'll have answers to all your questions about creating a web application using the Rust language and the Rocket web framework.
Table of Contents (20 chapters)
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1
Part 1: An Introduction to the Rust Programming Language and the Rocket Web Framework
7
Part 2: An In-Depth Look at Rocket Web Application Development
14
Part 3: Finishing the Rust Web Application Development

Summary

In this chapter, we have implemented get_post() and get_posts() to show Post information in a web browser. Along with those implementations, we have learned about reducing code duplication through generics and trait bounds.

We have also learned about the most distinct and important feature of Rust: its memory model. We now know an instance owns a memory block, either in the stack or in both the stack and heap. We have also learned that assigning another instance to an instance means moving ownership unless it's a simple type that implements the Copy and/or Clone trait. We have also learned about borrowing, the rules of borrowing, and the use of the lifetime specifier to complement moving, copying, and borrowing.

Those rules are some of the most confusing parts of Rust, but those rules are also what make Rust a very safe language while still having the same performance as other system languages such as C or C++. Now that we have implemented showing posts, let&apos...

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