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Moodle 3.x Developer's Guide

Moodle 3.x Developer's Guide

By : Wild, Jaswant Tak
4.5 (2)
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Moodle 3.x Developer's Guide

Moodle 3.x Developer's Guide

4.5 (2)
By: Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (11 chapters)
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6
Managing Users - Letting in the Crowds

Creating a Dashboard - Developing a Learner Homepage

In previous chapters, we learned how to develop new plugins to create new user accounts (authentication) and how to assign users to courses (enrollment). We have also seen how to create custom teaching interactions through the development of new course resources and course activity plugins. In this chapter, we will be taking learning one step further to focus on learning management, specifically by developing a learner homepage that motivates and engages learners by tracking progress and incorporating gamification concepts.

Not only (we hope) does a learner need to gain the knowledge and exhibit the behaviors we are teaching, but they also need to have an appreciation of what they need to learn and, to an extent, always require some encouragement to keep learning. How can we achieve this with an online learning environment?...

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