Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Moodle 3.x Developer's Guide
  • Toc
  • feedback
Moodle 3.x Developer's Guide

Moodle 3.x Developer's Guide

By : Wild, Jaswant Tak
4.5 (2)
close
Moodle 3.x Developer's Guide

Moodle 3.x Developer's Guide

4.5 (2)
By: Wild, Jaswant Tak

Overview of this book

The new and revamped Moodle is the top choice for developers to create cutting edge e-learning apps that cater to different user’s segments and are visually appealing as well. This book explains how the Moodle 3.x platform provides a framework that allows developers to create a customized e-learning solution. It begins with an exploration of the different types of plugin.. We then continue with an investigation of creating new courses. You will create a custom plugin that pulls in resources from a third-party repository. Then you’ll learn how users can be assigned to courses and granted the necessary permissions. Furthermore, you will develop a custom user home. At the end of the book, we’ll discuss the Web Services API to fully automate Moodle 3.x in real time.
Table of Contents (11 chapters)
close
6
Managing Users - Letting in the Crowds

Moodle Internals - Application Programming Interfaces (APIs)

Essential to the creation of any new feature in Moodle is an understanding of Moodle's internal application programming interfaces. The oo in Moodle stands for object-oriented and at the outset, it is worth unpacking what this means to us as plugin developers.

An object-oriented philosophy

Object orientation is all about treating features of a system as little interconnecting black boxes. We have no idea what goes on inside a black box, but each black box can be described in three ways:

  • Each box behaves in a particular way and by making a box act out predefined, built-in behaviors, you can make it do different things
  • At any moment, a box is in a particular state
  • Every box has its own identity

Also, in fact, our little black boxes are objects and each object has a state, exhibits certain behaviors, and every object is uniquely identifiable as each has its own identity.

Objects themselves are of a particular type, called a class. Your pet cat shares some of the features of a mountain lion because they are both feline, and felines are types of mammals, so all mammals share similar characteristics, and so on. It is the same way with objects in Moodle:

If there is a specific programming task you need to perform in Moodle, you need to look for the correct API with which to carry out that task. Visit https://docs.moodle.org/dev/Core_APIs for a list of all of Moodle's internal APIs. For example, do you need to display a string on the screen? If so, use the String API. Why? It is because the String API automatically handles issues such as formatting and internationalization.

Each one of these APIs is accessed via an object. For example, use the global $DB object to access Moodle's database. This is an instance of the Data Manipulation Language (DML) API. Again and as with using the String API to display text on the screen, don't try to access the database other than through the interface Moodle provides. Why? It is because issues such as SQL injection hacks and verifying data integrity are already handled in the $DB object interface, so you don't have to worry about it.

However, what if there is a behavior that a particular interface doesn't support? This is solved by the notion of inheritance--see https://en.wikipedia.org/wiki/Inheritance_(object-oriented_programming). If, for example, the String API is missing a behavior our project requires, or we need to modify a behavior in order for it to fit our needs, we can declare a new class and base it on the String API. The new class is called a child class and the class upon which we have based the child is called the parent class. Certainly, in the case of the String API, we can reconfigure Moodle to use our new API. We will be learning how to modify an API (using the String API specifically) later in this chapter.

This section is merely a brief overview of the object-oriented philosophy, intended to be just enough of an explanation before you start Moodle plugin development. For more details on the object-oriented philosophy in general, check out the Wikipedia page on object-oriented Programming at https://en.wikipedia.org/wiki/Object-oriented_programming.

Types of APIs

For a complete list of Moodle's core internal APIs, take a look at https://docs.moodle.org/dev/Core_APIs. The first set of APIs are listed as General APIs. They are the interfaces upon which most plugins are built, for example, the Data Manipulation API for reading and writing to the Moodle database or the Form API that displays web forms and handles their form data. In the next section, we will create a simple plugin that overrides (in the object-oriented sense) and calls on the String API to change the way language strings are displayed in Moodle's user interface.

The "Other General APIs", listed next, are the ones that are still fundamental and likely to be used in any type of plugin but, that said, are much less likely to be called upon, for example, the Calendar API or the Competency API.

Then, there are the APIs that are specific to certain plugin types, such as the Activity Completion and Plagiarism APIs, which will only be employed by a Moodle activity module.

bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete