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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
4 (16)
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Learn WinUI 3.0

Learn WinUI 3.0

4 (16)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

What is the Fluent Design System?

The Fluent Design System is a cross-platform system to guide developers in creating beautiful, intuitive applications. The website for Fluent Design (https://www.microsoft.com/design/fluent/) has dedicated pages with resources for developers on many platforms:

  • Android
  • iOS
  • macOS
  • Web
  • Windows
  • Cross-platform (React Native)

Fluent Design aims to be simple and intuitive. While it maintains its design philosophy across platforms, it also adapts aspects of its design to feel native on every platform. In Chapter 1, Introduction to WinUI, we discussed the origins of some of the current Fluent Design concepts in the Metro design that was introduced with Windows Phone. While the look and feel of Microsoft's designs have evolved over the years, some of the principles remain. The three core principles of the Fluent Design System are the following:

  • Natural on every device: Software should adapt to the device where it...
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