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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
4 (16)
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Learn WinUI 3.0

Learn WinUI 3.0

4 (16)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Summary

In this chapter, we have created a solution with several different projects. We learned about the WinUI in Desktop project, the WinUI control library, .NET 5 class library, and even a WPF desktop project with .NET 5. We have discussed the advantages of separating controls and logic into multiple projects to promote reuse. We also examined the packaging project, which can be used to package and distribute any kind of Windows desktop application. You will be able to take what you have learned in this chapter to either build new WinUI projects or to start preparing your existing desktop applications for migration to WinUI.

We will continue in this vein in the next chapter when we learn about the Windows Community Toolkit, which includes XAML Islands controls with the ability to host WinUI controls in WPF and WinForms applications. You will explore this and many more controls, helpers, and extensions that the toolkit offers Windows developers.

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