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  • Book Overview & Buying Learn WinUI 3.0
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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
4 (16)
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Learn WinUI 3.0

Learn WinUI 3.0

4 (16)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Summary

We have covered a lot of the history of Windows application development in this chapter. We learned about the origins of UWP and its roots in Windows 8 apps, and learned of the benefits of XAML when building Windows UIs. We had a taste of what some simple WinUI app code and UIs look like. Finally, we examined the recent history of WinUI versions and how the new version 3.0 is a complete replacement for the UWP UI libraries and a viable option for WPF developers going forward.

This will give you a good foundation of what's to come as we start building an app with WinUI in the chapters ahead. In the next chapter, you will set up your development environment, learn about the app project that we will create throughout the book, and create your first WinUI 3.0 project. When we get to Chapter 3, MVVM for Maintainability and Testability, we will refactor the app to use the MVVM pattern. This will set us up with a solid, maintainable design as we later add to and extend the app throughout the rest of the book.

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