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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
4 (16)
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Learn WinUI 3.0

Learn WinUI 3.0

4 (16)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Implementing MVVM in WinUI applications

It's time to start converting our project to use MVVM. As we previously learned, we can best leverage the power and performance of WinUI bindings if we build our own MVVM framework. For most applications, it's not much more than a single base class:

  1. Start by adding a ViewModels folder to the project. If you are using the code from GitHub, you can either continue with your project from the previous chapter or use the Start project in the folder for this chapter.
  2. Next, add a new class to the ViewModels folder and name it BindableBase. This will be the base class for all of our View Model classes in the project. It will be responsible for notifying the corresponding views of any property changes. This is accomplished by implementing the INotifyPropertyChanged interface. Let's review the BindableBase class code, as follows:
    public class BindableBase : INotifyPropertyChanged
    {
        public event PropertyChangedEventHandler...
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