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Learn WinUI 3.0

Learn WinUI 3.0

By : Alvin Ashcraft
4 (16)
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Learn WinUI 3.0

Learn WinUI 3.0

4 (16)
By: Alvin Ashcraft

Overview of this book

WinUI 3.0 takes a whole new approach to delivering Windows UI components and controls, and is able to deliver the same features on more than one version of Windows 10. Learn WinUI 3.0 is a comprehensive introduction to WinUI and Windows apps for anyone who is new to WinUI, Universal Windows Platform (UWP), and XAML applications. The book begins by helping you get to grips with the latest features in WinUI and shows you how XAML is used in UI development. You'll then set up a new Visual Studio environment and learn how to create a new UWP project. Next, you'll find out how to incorporate the Model-View-ViewModel (MVVM) pattern in a WinUI project and develop unit tests for ViewModel commands. Moving on, you'll cover the Windows Template Studio (WTS) new project wizard and WinUI libraries in a step-by-step way. As you advance, you'll discover how to leverage the Fluent Design system to create beautiful WinUI applications. You'll also explore the contents and capabilities of the Windows Community Toolkit and learn to create a new UWP user control. Toward the end, the book will teach you how to build, debug, unit test, deploy, and monitor apps in production. By the end of this book, you'll have learned how to build WinUI applications from scratch and modernize existing WPF and WinForms applications using WinUI controls.
Table of Contents (20 chapters)
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1
Section 1: Introduction to WinUI and Windows Applications
8
Section 2: Extending WinUI and Modernizing Applications
13
Section 3: Build and Deploy on Windows and Beyond

Working with events and commands

It's time to update our code to move the event handling code to MainViewModel. By the end of this section, you will have removed all the code that was added to the MainPage.xaml.cs file, except for the ViewModel property. This will be great for separation of concerns, as well as for the maintainability and testability of the project.

We could simply use the same method of hooking up events with the Add button's Click event and connect it to a method on the MainViewModel class. There are two problems with this approach, detailed here:

  • The View and View Model layers become more tightly coupled, reducing maintainability.
  • UI concerns are injected into the view model, reducing the testability of the class.

Let's take another route to tackle it. The MVVM pattern has the concept of Commands to handle events. Instead of adding a handler to the event of our view element, we will bind that event to a property on the view model...

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