Book Image

Application Development with Qt Creator - Third Edition

By : Lee Zhi Eng, Ray Rischpater
Book Image

Application Development with Qt Creator - Third Edition

By: Lee Zhi Eng, Ray Rischpater

Overview of this book

Qt is a powerful development framework that serves as a complete toolset for building cross-platform applications, helping you reduce development time and improve productivity. Completely revised and updated to cover C++17 and the latest developments in Qt 5.12, this comprehensive guide is the third edition of Application Development with Qt Creator. You'll start by designing a user interface using Qt Designer and learn how to instantiate custom messages, forms, and dialogues. You'll then understand Qt's support for multithreading, a key tool for making applications responsive, and the use of Qt's Model-View-Controller (MVC) to display data and content. As you advance, you'll learn to draw images on screen using Graphics View Framework and create custom widgets that interoperate with Qt Widgets. This Qt programming book takes you through Qt Creator's latest features, such as Qt Quick Controls 2, enhanced CMake support, a new graphical editor for SCXML, and a model editor. You'll even work with multimedia and sensors using Qt Quick, and finally develop applications for mobile, IoT, and embedded devices using Qt Creator. By the end of this Qt book, you'll be able to create your own cross-platform applications from scratch using Qt Creator and the C++ programming language.
Table of Contents (19 chapters)
1
Section 1: The Basics
7
Section 2: Advanced Features
12
Section 3: Practical Matters

Summary

In this chapter, we went through a long journey of learning how to empower Qt's cross-platform capability and created our first application for embedded devices. We learned how to set up an embedded Linux image and write it onto an SD card or thumb drive to run it on the device.

Then, we learned how to cross-compile a Qt project from a Windows machine and export it to the Linux device. This really is a time-saving approach as embedded devices are often not powerful enough for compiling source code, and therefore it is really handy for us to be able to compile it using a different, more powerful setup and deliver it to our production device remotely without even connecting it with a USB cable.

Other than that, we also learned how to configure the Qt framework and reduce its size so that it can fit into the embedded device. This is really important because embedded...