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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
3 (8)
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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Observables

In the previous chapter, we created Observables from the  scratch and  subscribed to those Observables. In all of our examples, the Observables created an instance of the  (data)  Producer class. The Producer class produces an event Stream. In other words, Observables are functions that connect Subscribers (Observers) to Producers.

Before we proceed, let's dissect an Observable and the core activities related to it:

  • An Observable is a function that takes an Observer as a parameter and returns a function
  • An Observable connects an Observer to a Producer (Producer is opaque to the Observer)
  • A Producer is a source of values for an Observable
  • An Observer is an object that has the on_next, on_error, and on_completed methods

What's a Producer...

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