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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
3 (8)
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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Functional reactive programming

Almost all modern programming languages support functional programming constructs. Functional programming constructs such as Transform, Apply, Filter, Fold, and so on are good for processing streams. Programming asynchronous data streams using functional programming constructs are generally called functional reactive programming (for all practical purposes). The definition given here is an operational one. Consult the work done by Conal Elliott and Paul Hudak as part of the Haskell community to understand the strict definition. Mixing Reactive Programming with FP is gaining traction among developers these days. The Emergence of libraries such as Rx.Net, RxJava, RxJs, and RxCpp and so on is a testimony to this.

Even though reactive programming is the core subject of this book, in this chapter we will be sticking to an OOP approach. This is necessitated because of the fact that we need to introduce some standard interfaces (emulated in C++ using virtual functions) necessary for doing Reactive programming. Later on, after learning about FP constructs supported by C++ , readers can do some mental model mapping from OOP to FP constructs. We will also keep away from concurrency stuff to focus on software interfaces in this chapter. Chapters 2, A Tour of the Modern C++ and Its Key IdiomsChapter 3, Language-Level Concurrency and Parallelism in C++and Chapter 4, Asynchronous and Lock-Free Programming in C++will give the necessary background to understand reactive programming using FP constructs.
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