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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
3 (8)
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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Key Pattern catalogs


A pattern is a named solution for a commonly occurring problem in software design. Patterns are most often cataloged in some kind of repository. Some of them are published as books. The most popular and widely used pattern catalog is GOF.

 

 

 

The GOF catalog

The Gang of Four (GOF), named after creators of the catalog, started the pattern movement. The creators were mostly focused on design and architecture of  object oriented software. The ideas of Christopher Alexander were borrowed from building architecture and applied   to software engineering .Soon, people began pattern initiatives in  the area of  application architecture, concurrency, security, and so on. The Gang Of Four divided the catalog into structural, creational, and behavioral patterns. The original book used C++ and Smalltalk for explaining the concepts. These patterns have been ported and leveraged in most of the OOP languages that exist  today. The table below lists patterns from the GOF catalog.

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