So far, we have covered the most important semantic changes to the language beginning with the C++ 11 standard. The purpose of this chapter is to highlight key changes that might be useful in writing idiomatic Modern C++ programs. The C++ 17 standard added some more stuff into the language. We will be highlighting a few more features of the language to wrap up this discussion.

C++ Reactive Programming
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C++ Reactive Programming
By:
Overview of this book
Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way.
C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web.
By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
Preface
Reactive Programming Model – Overview and History
A Tour of Modern C++ and its Key Idioms
Language-Level Concurrency and Parallelism in C++
Asynchronous and Lock-Free Programming in C++
Introduction to Observables
Introduction to Event Stream Programming Using C++
Introduction to Data Flow Computation and the RxCpp Library
RxCpp – the Key Elements
Reactive GUI Programming Using Qt/C++
Creating Custom Operators in RxCpp
Design Patterns and Idioms for C++ Rx Programming
Reactive Microservices Using C++
Advanced Streams and Handling Errors
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