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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
3 (8)
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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The OOP programming model and hierarchies

This section is bit conceptual in nature and those of you who have not dabbled with GoF design patterns will find it a bit difficult. The best strategy could be to skip this section and focus on the running example. Once you have understood the running example, this particular section can be revisited.

Object-oriented programming is very good at modeling hierarchies. In fact, the hierarchy can be considered the canonical data model for the object-oriented processing of data. In the GoF pattern world, we model hierarchies using the Composite pattern. The Composite pattern is categorized as a structural pattern. Whenever there is a Composite pattern used, the Visitor pattern will also be part of the system. The Visitor pattern is good for processing composites to add behavior to the structure. The Visitor/Composite patterns come as...

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