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C++ Reactive Programming

C++ Reactive Programming

By : Praseed Pai, Abraham
3 (8)
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C++ Reactive Programming

C++ Reactive Programming

3 (8)
By: Praseed Pai, Abraham

Overview of this book

Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17).
Table of Contents (15 chapters)
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Summary

In this chapter, we learned about some key data structures of the Rx programming model. We implemented toy versions of them to familiarize us with the conceptual nuances underpinning them. We started with how GUI events were handled by Windows API, XLib API, MFC, and Qt. We briefly touched upon how events are handled in COM+/CORBA as well. Then, a quick overview of Reactive programming was given. After introducing some interfaces, we implemented them from scratch. Finally, a GUI version of these interfaces on top of MFC was implemented for the sake of completeness. We also dealt with the key philosophical aspects of the book.

In the next chapter, we will make a whirlwind tour of the key features of Modern C++ (C++ Versions 11/14/17) by emphasizing on move semantics, Lambdas, type inference, range-based loops, pipe-able operators, smart pointers, and so on. This is essential for writing even basic code for Reactive Programming.

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