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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
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88
Index

42.6 Menus and the Android Studio Menu Editor

Android Studio allows menus to be designed visually simply by loading the menu resource file into the Menu Editor tool, dragging and dropping menu elements from a palette and setting properties. This considerably eases the menu design process, though it is important to be aware that it is still necessary to write the code in the onOptionsItemSelected() method to implement the menu behavior.

To visually design a menu, locate the menu resource file and double-click on it to load it into the Menu Editor tool. Figure 42-4, for example, shows the default menu resource file for a basic activity loaded into the Menu Editor in Design mode:

Figure 42-4

The palette (A) contains items that can be added to the menu contained in the design area (C). The Component Tree (B) is a useful tool for identifying the hierarchical structure of the menu. The Attributes panel (D) contains a subset of common attributes for the currently selected item...

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