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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
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88
Index

32.2 The “Old” Architecture

In the chapter entitled “Creating an Example Android App in Android Studio”, an Android project was created consisting of a single activity which contained all of the code for presenting and managing the user interface together with the back-end logic of the app. Up until the introduction of Jetpack, the most common architecture followed this paradigm with apps consisting of multiple activities (one for each screen within the app) with each activity class to some degree mixing user interface and back-end code.

This approach led to a range of problems related to the lifecycle of an app (for example an activity is destroyed and recreated each time the user rotates the device leading to the loss of any app data that had not been saved to some form of persistent storage) as well as issues such inefficient navigation involving launching a new activity for each app screen accessed by the user.

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