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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
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88
Index

30.4 Adding and Managing Fragments in Code

The ease of adding a fragment to an activity via the activity’s XML layout file comes at the cost of the activity not being able to remove the fragment at runtime. In order to achieve full dynamic control of fragments during runtime, those activities must be added via code. This has the advantage that the fragments can be added, removed and even made to replace one another dynamically while the application is running.

When using code to manage fragments, the fragment itself will still consist of an XML layout file and a corresponding class. The difference comes when working with the fragment within the hosting activity. There is a standard sequence of steps when adding a fragment to an activity using code:

1. Create an instance of the fragment’s class.

2. Pass any additional intent arguments through to the class instance.

3. Obtain a reference to the fragment manager instance.

4. Call the beginTransaction() method...

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