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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By : Neil Smyth
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Android Studio 4.1 Development Essentials – Java Edition

Android Studio 4.1 Development Essentials – Java Edition

By: Neil Smyth

Overview of this book

For developers, Android 11 has a ton of new capabilities. The goal of this book is to teach the skills necessary to develop Android-based applications using the Java programming language. This book begins with the steps necessary to set up an Android development and testing environment. An overview of Android Studio along with the architecture of Android is covered next, followed by an in-depth look at the design of Android applications and user interfaces using the Android Studio environment. You will also learn about the Android architecture components along with some advanced topics such as touch screen handling, gesture recognition, the recording and playback of audio, app links, dynamic delivery, the AndroidStudio profiler, Gradle build configuration, and submitting apps to the Google Play Developer Console. The concepts of material design, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars are a highlight of this book. This edition of the book also covers printing, transitions, and cloud-based file storage; the foldable device support is the cherry on the cake. By the end of this course, you will be able to develop Android 11 Apps using Android Studio 4.1, Java, and Android Jetpack. The code files for the book can be found here: https://www.ebookfrenzy.com/retail/androidstudio41/index.php
Table of Contents (88 chapters)
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88
Index

26.6 Consuming Events

The detection of standard clicks (as opposed to long clicks) on views is a very simple case of event handling. The example will now be extended to include the detection of long click events which occur when the user clicks and holds a view on the screen and, in doing so, cover the topic of event consumption.

Consider the code for the onClick() method in the above section of this chapter. The callback is declared as void and, as such, does not return a value to the Android framework after it has finished executing.

The code assigned to the onLongClickListener, on the other hand, is required to return a Boolean value to the Android framework. The purpose of this return value is to indicate to the Android runtime whether or not the callback has consumed the event. If the callback returns a true value, the event is discarded by the framework. If, on the other hand, the callback returns a false value the Android framework will consider the event still to be...

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