Augmented reality applications have moved from novelty to reality, and with the release of ARKit and now ARCore, have become more accessible to the average developer. Now virtually anyone with a grasp of a programming language can quickly build an AR experience using a variety of platforms. Google, with the release of ARCore, has now made this even easier and also provides support for multiple development platforms. This book will guide you through building AR applications using JavaScript and web in mobile with Java/Android and also in mobile with C# / Unity. Along the way, you will learn the fundamentals of building a quality AR experience for your user.

Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore
Overview of this book
Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily.
This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others.
We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts.
You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (13 chapters)
Preface
Getting Started
ARCore on Android
ARCore on Unity
ARCore on the Web
Real-World Motion Tracking
Understanding the Environment
Light Estimation
Recognizing the Environment
Blending Light for Architectural Design
Mixing in Mixed Reality
Performance Tips and Troubleshooting
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