Sign In Start Free Trial
Account

Add to playlist

Create a Playlist

Modal Close icon
You need to login to use this feature.
  • Learn ARCore - Fundamentals of Google ARCore
  • Toc
  • feedback
Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

3 (3)
close
Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

3 (3)

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (13 chapters)
close

Meshing and the environment

So, being able to identify features or corners of objects is really just the start of what we would like to know about the user's environment. What we really want to do is use those feature points to help us identify planes, surfaces, or known objects and their pose. ARCore identifies planes or surfaces automatically for us through a technique called meshing. We have already seen how meshing works numerous times in the advanced samples, when ARCore tracks surfaces. Now, before we get ahead of ourselves, let's picture what a point cloud and mesh look like in 3D, with the following diagram:




Point cloud and mesh in 3D
If you pay attention to the diagram, you will see an inset figure showing a polygon and the ordered set of vertices that comprise it. Note how the order of points goes counterclockwise. Yes, the order in which we join points...
bookmark search playlist download font-size

Change the font size

margin-width

Change margin width

day-mode

Change background colour

Close icon Search
Country selected

Close icon Your notes and bookmarks

Delete Bookmark

Modal Close icon
Are you sure you want to delete it?
Cancel
Yes, Delete