This is the first of two chapters where we will build real-world AR apps that you can learn from and show off to friends and family. Unlike in the previous chapters, this time we will build our AR app from nothing. That way, we can learn the specific details needed for incorporating ARCore into a Unity project. We have a lot to cover in this chapter, so let's get started. Listed here is a quick summary of the main topics we will cover:
- Setting up the project
- Placing content
- Building the UI
- Interacting with the virtual
- Lighting and shadows
The premise for our app will be an AR tool for architecture and design. The designing apps are very popular in AR right now and fit very well with the toolkit ARCore provides.
Being able to virtually place objects in or over a real-world object and instantly see how it looks has a tremendous benefit...