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  • Book Overview & Buying Learn ARCore - Fundamentals of Google ARCore
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Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

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Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

3 (3)

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (13 chapters)
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ARCore on Unity

The next platform we will set up is Unity. Unity is a leading cross-platform game engine that is exceptionally easy to use for building game and graphic applications quickly. As such, it will be the platform we use when we build our final application in Chapter 10, Mixing in Mixed Reality.

Unity has developed something of a bad reputation in recent years due to its overuse in poor-quality games. It isn't because Unity can't produce high-quality games, it most certainly can. However, the ability to create games quickly often gets abused by developers seeking to release cheap games for profit.

In this chapter, we will learn how to install, build, and deploy Unity ARCore apps for Android. Then, we will set up for remote debugging and, finally, we will explore making some changes to the sample app. The following is a summary of the topics we will cover in...

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