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  • Learn ARCore - Fundamentals of Google ARCore
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Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

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Learn ARCore - Fundamentals of Google ARCore

Learn ARCore - Fundamentals of Google ARCore

3 (3)

Overview of this book

Are you a mobile developer or web developer who wants to create immersive and cool Augmented Reality apps with the latest Google ARCore platform? If so, this book will help you jump right into developing with ARCore and will help you create a step by step AR app easily. This book will teach you how to implement the core features of ARCore starting from the fundamentals of 3D rendering to more advanced concepts such as lighting, shaders, Machine Learning, and others. We’ll begin with the basics of building a project on three platforms: web, Android, and Unity. Next, we’ll go through the ARCore concepts of motion tracking, environmental understanding, and light estimation. For each core concept, you’ll work on a practical project to use and extend the ARCore feature, from learning the basics of 3D rendering and lighting to exploring more advanced concepts. You’ll write custom shaders to light virtual objects in AR, then build a neural network to recognize the environment and explore even grander applications by using ARCore in mixed reality. At the end of the book, you’ll see how to implement motion tracking and environment learning, create animations and sounds, generate virtual characters, and simulate them on your screen.
Table of Contents (13 chapters)
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ARCore on the Web

Previously, most AR development would need to be done on a native installed app. Except, with the advent of ARCore, Google has added support for AR development on the web, which, allows users to access AR applications through a browser. Of course, AR web applications may never be as robust or feature rich as a similar app done with Android or Unity. Yet ARCore extends its browser support to include iOS as well as Android. So if you need a cross-platform AR app, then you likely want to focus on ARCore web development.

In this chapter, we continue our work of setting up our environment for ARCore web development. Listed here are the main topics we will cover in this chapter:

  • Installing WebARonARCore 
  • Installing Node.js
  • Exploring the samples
  • Debugging web apps on Android
  • 3D and three.js

Even if you have no interest in web development, you should still review...

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