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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

By : Harrison Ferrone
4.4 (47)
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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

4.4 (47)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
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15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

To get the most out of this book

The only thing you need to get the most from your upcoming C# and Unity adventure is a curious mind and a willingness to learn. Having said that, doing all the code exercises, Hero’s trials, and Quiz sections is a must if you hope to cement the knowledge you’re learning. Lastly, revisiting topics and entire chapters to refresh or solidify your understanding before moving on is always a good idea. There is no sense in building a house on an unstable foundation.

You’ll also need a current version of Unity installed on your computer—2023 or later is recommended. All code examples have been tested with Unity 2023.1 and should work with future versions without issues.

Software/hardware covered in the book

Unity 2023.1 or later

Visual Studio 2019 or later

C# 8.0 or later

Before starting, check that your computer setup meets the Unity system requirements at https://docs.unity3d.com/2023.1/Documentation/Manual/system-requirements.html.

Download the example code files

The code bundle for the book is hosted on GitHub at https://github.com/PacktPublishing/Learning-C-by-Developing-Games-with-Unity-Seventh-Edition. To keep things as up-to-date as possible, we’ve included project branches on GitHub for different Unity versions – please use the Unity_2023 branch pictured below (by selecting Unity_2023 from the branch dropdown in the upper-left corner):

We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!

Download the color images

To provide a complete view of the Unity editor, all our screenshots are taken in full-screen mode. For color versions of all book images, use the link below: https://packt.link/7yy5V.

Conventions used

There are a number of text conventions used throughout this book.

CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. For example: “Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system.”

A block of code is set as follows:

public class Shop<T>
{
    public List<T> inventory = new List<T>();
    // 1
    public void AddItem(T newItem)
    {
      
        inventory.Add(newItem);
    }
}

Any command-line input or output is written as follows:

# cp /usr/src/asterisk-addons/configs/cdr_mysql.conf.sample
     /etc/asterisk/cdr_mysql.conf

Bold: Indicates a new term, an important word, or words that you see on the screen. For instance, words in menus or dialog boxes appear in the text like this. For example: “Select System info from the Administration panel.”

Warnings or important notes appear like this.

Tips and tricks appear like this.

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