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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

By : Harrison Ferrone
4.4 (47)
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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

4.4 (47)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
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15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Technical requirements

Sometimes it’s easier to start with what a thing isn’t, rather than what it is. The goal of this book isn’t to teach you everything there is to know about the Unity game engine or game development. By necessity, we’ll cover these topics at a basic level at the beginning of our journey, and in more detail in Chapter 6, Getting Your Hands Dirty with Unity. These topics are included to provide a fun, accessible way to learn the C# programming language from the ground up, not an in-depth Unity tutorial. With programming as our main goal, there will be times when we opt for a code-based solution even though Unity may have a specific feature that does the same thing without any code. Don’t worry, I’ll point you in the right direction should you want to try them out later on in your game development journey!

Since this book is aimed at complete beginners to programming, if you have no previous experience with either C# or Unity, you’re in the right place! If you’ve had some experience with the Unity Editor but not with programming, guess what? This is still the place to be. Even if you’ve dabbled in a bit of C# mixed with Unity, but want to explore some more intermediate or advanced topics, the later chapters of this book can provide you with what you’re looking for.

If you’re an experienced programmer in other languages, feel free to skip the beginner theory and dive right into the parts you’re interested in, or stick around and refresh your fundamentals.

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