
Learning C# by Developing Games with Unity
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While we’ve done a good amount of work with variables, types, methods, and classes throughout this book, there are still areas of C# that were left unexplored.
Learning a new skill shouldn’t be a simple bombardment of information without context; it should be a careful stack of bricks, one on top of the other, each building on the foundational knowledge already acquired.
Here are some of the concepts you’ll want to look into as you progress in your programming journey, regardless of whether it’s with Unity or diving into .NET with C#:
As you revisit the code we’ve written throughout this book, don’t just think about what we accomplished, but also about how the different parts of our project work...