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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

By : Harrison Ferrone
4.4 (47)
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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

4.4 (47)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
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15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Integrating the object-oriented mindset

Things in the physical world operate on a similar level to OOP; when you want to buy a soft drink, you grab a can of soda, not the liquid itself. The can is an object, grouping related information and actions together in a self-contained package. However, there are rules when dealing with objects, both in programming and the grocery store—for instance, who can access them. Different variations and generic actions all play into the nature of the objects all around us.

In programming terms, these rules are the main tenets of OOP: encapsulation, inheritance, and polymorphism.

Encapsulation

One of the best things about OOP is that it supports encapsulation—defining how accessible an object's variables and methods are to outside code (this is sometimes referred to as calling code). Take our soda can as an example—in a vending machine, the possible interactions are limited. Since the machine is locked, not just anyone can come...

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