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Learning C# by Developing Games with Unity
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Learning C# by Developing Games with Unity
By:
Overview of this book
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
Preface
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Getting to Know Your Environment
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The Building Blocks of Programming
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Diving into Variables, Types, and Methods
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Control Flow and Collection Types
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Working with Classes, Structs, and OOP
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Getting Your Hands Dirty with Unity
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Movement, Camera Controls, and Collisions
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Scripting Game Mechanics
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Basic AI and Enemy Behavior
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Revisiting Types, Methods, and Classes
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Specialized Collection Types and LINQ
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Saving, Loading, and Serializing Data
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Exploring Generics, Delegates, and Beyond
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The Journey Continues
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Pop Quiz Answers
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Other Books You May Enjoy
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Index
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