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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

By : Harrison Ferrone
4.4 (47)
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Learning C# by Developing Games with Unity

Learning C# by Developing Games with Unity

4.4 (47)
By: Harrison Ferrone

Overview of this book

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
Table of Contents (18 chapters)
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15
Pop Quiz Answers
16
Other Books You May Enjoy
17
Index

Access modifiers

While we’ve gotten into the habit of pairing the public and private access modifiers with our variable declarations, like we did with player health and items collected, there remains a laundry list of modifier keywords that we haven’t seen. We can’t go into detail about every one of them in this chapter, but the five that we’ll focus on will further your understanding of the C# language and give your programming skills a boost.

This section will cover the first three modifiers in the following list, while the remaining two will be discussed later on in the Intermediate OOP section:

  • const
  • readonly
  • static
  • abstract
  • override

Let’s start with the first three access modifiers provided in the preceding list.

Constant and read-only properties...

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